IMPACT
“This lets pupils be in charge of their own learning beyond the classroom.”
With the final high fidelity prototype, I conducted a last round of usability testing in a similar format to the mid-fi prototype usability test. The key results were:
01
100% of those tested believed the app would be "extremely useful" in improving students' financial literacy.
02
66% of teachers said they'd convince their school to try out the service if it was developed.
03
75% of the students said they'd be willing to spend more time learning by using the app compared to traditional homework worksheets.
If the app was developed, we could further measure its success through KPIs such as task success rate, user retention rates after in class lessons have finished and NPS.
Learnings
Pivot if it's highly beneficial for the user in the long run
Even if it seems to be a lot of effort to change designs I spent some effort on earlier on in the design process, if it benefits the user and the product in the long run, it will be effort well spent.
Test early
I could have avoided some problems with the concept of the game if I had tested a lo-fi wireframe early instead of working on a mid-fi prototype first. Even in lo-fidelity, there will still be valuable feedback.
Reduce scope
My goal for this project was to be quite ambitious and explore a range of topics to learn more about how to design for them (gaming, educational + financial), and I tried to incorporate the needs of both the students and the teachers. However, in hindsight I think it would be better to reduce the scope of the project in order to dive in deeper into the intricacies of designing for each genre and each type of user.
Future steps
Develop game mechanics in depth
As I only had 1 month to work on this project, I did not dive in deep to the game mechanics. A lot could be tweaked such as surprise event cards and the advanced bank features such as the stock market. I'd imagine there would be progressive feature released that would be developed in depth by their own teams.
Iterate based on success metrics
There will be a lot of learning and improvements to make if the service was developed and tested in depth. Some metrics to look out for are the conversion rate of those going from free trials to signing up for the service, NPS, students' progress over time and student engagement with lessons and the game beyond the minimum required by their teachers.